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It’s a convincing one.įor him, a 100% includes all learning all Limit Breaks, getting all characters, having one of every item (including regular items, armour pieces, weapons, accessories and key items), completing every side quest, getting one of every materia, mastering all four enemy skill materias, and beating all the bosses. Like any trailblazer, Hart has decided on his own definition, adapted from another player’s definition who used to speedrun it on PC. Should it include collecting and maxing out one of every materia? Killing at least one of every enemy? Maybe even triggering every possible conversation with an NPC in the game? In fact, the game has so many idiosyncrasies that there isn’t even wide agreement on what should constitute a completionist run. At just north of 20, Final Fantasy VII is in a special class of marathon speedruns. In that game, it only takes half an hour and change to be a completionist.Įven Super Mario Odyssey, a fun but overwhelming game in which most people, myself included, have struggled to find all of its 999 moons, has been 100%-ed in about 10 hours. There are 100% categories for speedrunning in a lot of games-like Mega Man X for instance, another one Hart holds records in. “I just destroyed FF7 100%,” he tweeted afterwards. “I kind of just said fuck it, like I really wanted to do a 100% run,” he said during the September 10 playthrough that cut roughly an hour off of his previous PS1 record, securing a new time of 20 hours and 42 minutes, the equivalent of driving from Manhattan to Miami Beach without stopping. Hart appears to enjoy it though, having made the attempt twice in the past week. Just the idea of 100%-ing the game is exhausting, but doing so as part of a speedrun borders on masochistic.
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#Pokemon smile speedrun series#
Square Enix’s game revolutionised the series by hauling it into the 32-bit era, complete with cinematic, polygonal graphics, high end computer animated cutscenes, and a detailed open world bigger than any previous Final Fantasy game previous. In recent weeks though, Hart has redoubled his efforts to marathon the game in all of its glory, in the process managing the herculean feat of doing everything in the game in a record-breaking sub-21 hour sitting.įew games hold such a unique and special place in the history of games and players’ popular imaginations as Final Fantasy VII. When it released in 1997 it shocked people by being too big to fit on one disc, instead requiring three.
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The PS1-era JRPG is notoriously involved, filled with hyper-difficult extra bosses and complicated sidequests. In September of last year, Caleb Hart first streamed a completionist run of Final Fantasy VII.